(!) This site is undergoing a renovation at the moment. Please excuse the mess. (!)

Hi! My name is Adam Boyd!

Welcome to the home of my personal brand: Fairy Ring Games!

What do I do?

  • Game Design

  • Audio Design

  • Worldbuilder

What is my Current Role?

I am open to work!
I am currently working on various personal projects. Check them out here!


Interested in learning more?

Explore my skills and related projects below...

About Me

Get to know me!


Who is Adam Boyd?

Adam is a multitalented game developer who graduated from Kennesaw State University's ABET-accredited game development program with a B.S. in Computer Game Design and Development and a Minor in Computer Science.

Their experience in enterprise software maintenance and development, as well as game development for research, education, Virtual Reality, and commercial entertainment products have shaped them into a jack-of-all trades with a unwavering focus on the user's experience and interface with software products.
Adam's education and professional experience have gained them command of the Unity and Unreal game engines, and have familiarized them with industry-standard professional game development tools and practices.

What is Fairy Ring?

Fairy Ring Games is Adam's personal brand and encompasses any project or product to which they have partial or complete intellectual ownership rights. Invoking the Celtic myth of the fairy ring as a portal to the realm of the Fae, games and experiences bearing the Fairy Ring name are portals to meaningful, immersive experiences that transport players to other worlds.

Skills


Game Development

I have had the privilege to work on a variety of games during my education and professional experiences. During this time, I have gained many skills and become familiar with many industry-standard technologies and practices. My degree program was a Bachelor's of Science in Game Development program that was built off of the foundation of a Computer Science degree, and so my skillset is well balanced between design and practical implementation.

Skill and Tool Highlights

  • Unreal Engine 4 & 5(Blueprint/C++)

  • Unity (C#/Volt)

  • Source Control (Git), Jira, and Agile Development

  • Level Design

  • Rapid Prototyping

  • Documentation (design, tools & training, proposals and specifications, etc,)

  • Bug Fixing

Sound Design

I am still quite early in my sound design adventures, but I have had such a blast so far! My background is that of a symphonic musician and soundboard technician, so it feels so gratifying to use my ears again. I'm even trying my hand at some amateur composition in my free time. Check back here often to see my growth!

Creation & Recording

  • Unreal Engine 5 MetaSounds

  • Recording, modifying, layering, and mostering in a DAW (current DAW of choice is Mixcraft 9)

  • Native recording of Foley and voice using in-house equipment

Implementation

  • Wwise

  • Unreal Engine 4 & 5 (direct implementation)

Portfolio Highlights

My Full Portfolio

Explore my projects below!


Schwer 困厄

Schwer is a VR platformer adventure game for HTC Vive made in Unity by a student team of four: Adam Boyd, Nick Genova, Nick Horsma, and Kai Stossel. This game was part of a research study conducted by the Kennesaw State University REALITIES VR Lab under the direction of Dr. Yi (Joy) Li's graduate research program. My team was not participant in the study directly, however we rendered the development of this interactive experience as a part of our studies in educational/serious game design.

Demo Video


Sen-ma's Great Escape

Sen-ma's is an 'Escape the Room' puzzle game for Android made in Unity by a student team of three: Adam Boyd, Nick Genova, and Marquise McFarland. In this game you play as an Egyptian pharaoh trapped in his own tomb after the betrayal of his Grand Vizier. Escape the tomb to enact your revenge and rule your kingdom for all eternity.

In this project, I was the main point of integration for each of the puzzles and systems, as well as UI programming, and puzzle design and implementation.

Demo Video


Schleimgarten

Schleimgarten is a platformer collect-a-thon game for PC made in Unreal Engine by a student team of three: Adam Boyd, Nick Genova, and Satchel Parker. In this game you play as a young slime attending a summer camp to learn about how to survive in a whimsical fantasy world.

In this project, I was responsible for terrain creation, level design for the starting level, main hub level, and 'the floor is lava' gameplay level, as well as a handful of auxiliary back-end systems.

Demo Video

Feed The Comedeity

Text

Evil Laugh SFX

Created to accompany dialogue for the titular adversary character, the Comedeity.
Note: the volume of the sample is high on some devices. I recommend moderating the volume on your device as a precaution.

Current Projects

What am I doing right now?


Video Game Development

Tomb Escape

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SpellForge

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Wargame Simulator

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Audio Design, Foley, & Composition

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Worldbuilding

Chronicles of Itan

Board Game Development

Dice Exploder 2022 Project